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Thread Statistics | Show CCP posts - 14 post(s) |

Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:29:00 -
[1]
Originally by: Ethen Bejorn A much better solution would be to add an afk timer (like WoW and every other decent MMOG) that kicks you out of the game when you have not done anything for 5 or 10 minutes. 75% of the people in Jita are afk sitting in a station.
Of course if you're sitting AFK at a station you're using incredibly close to 0 CPU cycles. The majority of the lag is generated by people moving modules to their hangar / ships / buying and selling / docking/undocking and even down the list a bit, flying around. I bet Jita could handle 20,000 people if they were just docked afk. One person entering local at that point would probably experience no lag.
That said, the population limit is a horrible idea, a better one would be to increase market taxes or some way of making people 'want' to go to busier systems less. (the office price increases were a good start. Artificial caps are always bad, especially when you get lag when there are <100 people in some systems, and none at all in some that have over 700. It just depends on what people are doing.
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Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:32:00 -
[2]
Originally by: Ris Dnalor
Originally by: Gnulpie Edited by: Gnulpie on 21/09/2008 21:51:09
Originally by: Avon Edited by: Avon on 21/09/2008 21:11:20
Originally by: Gnulpie ..stuff..
Oh the irony! Wasn't it you that posted about the system cap that never existed when BoB's cap yards were assaulted?
A system cap never existed? Interesting ...
Maybe you can explain then the dev blog by Oveur from 30. Aug 2006 where he stated that there is a cap of "...700 people in a single solar system. We haven't hit that yet..." and that was 5 months before the attack on the shipyard in F-T which happened at end of March 2007.
So you say such a cap never existed and that Oveur talked crap in that devblog?
Funny ... not. Take your **** elsewhere!
this
Oveur also said that we'd get player deployed Gate guns in the next few weeks, in 2004. Veteran players don't listen to Oveur.
I was in Jita the other week with 750 people, and it was playable. The next day, 400 and it wasn't. Been generally avoiding it on weekends for a long time now.
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Lord Fitz
Project Amargosa
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Posted - 2008.09.22 10:44:00 -
[3]
Originally by: KristineKochanski Oh and build the damn bypass - move JITA into a Cul de Sac.
Bypass may work, moving Jita to a dead end system won't work. They already did this once with Yulai. It was the market hub before Jita, they changed the gates to make it less attractive and people simply moved to Jita instead. If you put Jita in a dead end system then Jita will become better, but some other system will be chosen by players as the new hub, and people will simply move the problem there.
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